A lot has happened in the past couple of months and we are quite good at spreading news through our Twitter and Facebook presences, but have been terrible at updating the blog. My apologies!
Thanks to your votes on Steam Greenlight, Tengami made it through in record time. This means the Windows and OSX versions will launch on Steam, alongside the Humble Store, Mac AppStore and the various other online stores out there. This is especially good news for everyone who pre-ordered, as they will receive a Steam key in addition to the Humble Store key. These are not tied to your name, so feel free to give them to friends and family, or sell them. Work on the game is progressing well and we should be able to give you a release date in August.
The version is finished (yay!!!) and we are preparing to go into Lotcheck, Nintendo’s certification process that is required for all games before they are allowed to go on sale. Before that can happen we have to get age ratings for Tengami though. The game is with the various rating organizations around the globe and it is really just a matter of waiting now. The process can take up 3 weeks and there is unfortunately not much we can do to speed it up.
Last week we submitted an update to Apple that adds a few new features, such as the ability to manage the game settings for iCloud and Music. The character walk speed will be slightly faster and we fixed a number of minor issues with the Italian and Chinese localization.
Once the update gets approved by Apple I will send out the promised iOS codes.
Tengami was nominated at the BIG Festival in Brazil for Best Art and Best Music. Unfortunately we couldn’t attend the festival, but heard that it was fantastic. Best Art and Best Music Composition are also the categories Tengami is nominated for in the Develop Awards, which will take place tomorrow in Brighton/UK.