During the past couple of days I’ve been working on a process to allow us to convert digital pop-ups into real, hold in your hand and play with, pop-ups. As part of doing this I needed to reconstruct one of the earliest scenes we made for the game: the iconic sakura tree scene. I thought [...]
Jennifer and I recently returned from our first ever trip to PAX East in Boston, so we thought it would be worthwhile jotting down a brief report of how things went. Not only was this the first time we had been to PAX, but it was the first time that I [...]
Last week Jennifer and I were honoured to have been invited to speak at the Bradford Animation Festival at the National Media Museum. Or as everyone calls it: BAF. One part of BAF is BAF Game which focuses on game development and this is the part we were presenting at. We had a fantastic time [...]
One thing that became clear during IndieCade is that no-one seemed to understand that there is clever technology behind Tengami. Most observers could be heard to say things like ‘the animation is beautiful’, perhaps thinking that it was purely an artist generated effect. The reality is that the pop-up folding has no artist involvement at [...]
This past week has been an unbelievable roller-coaster of a ride: It started with Jennifer being interviewed about Tengami at Gamescom by Brian Crecente and Alex Smolowe of Polygon. This resulted in a lovely video that the guys put together where Jennifer talks about the inspirations behind the game. Thanks to this we also got [...]
