During the past couple of days I’ve been working on a process to allow us to convert digital pop-ups into real, hold in your hand and play with, pop-ups. As part of doing this I needed to reconstruct one of the earliest scenes we made for the game: the iconic sakura tree scene. I thought [...]
This year PAX East and GDC took place back to back. While the 3 days at PAX East were all about introducing Tengami to new players, watching them play and talking to them, the intention for GDC was to connect with friends and show Tengami to the press.
Monday morning we [...]
Yesterday Phil told you about our PAX experience, today let’s have a look at what some of the people who played Tengami at the show have to say.
If the demo was any indication, Tengami will be an absolute joy to play, ushering players on a beautifully crafted [...]
Jennifer and I recently returned from our first ever trip to PAX East in Boston, so we thought it would be worthwhile jotting down a brief report of how things went. Not only was this the first time we had been to PAX, but it was the first time that I [...]
We have teamed up with the Indie MEGABOOTH to show Tengami at PAX East next week. It is our first time showing Tengami at such a big event, needless to say we are super excited and not just because it gives us the chance to put our [...]